Key publications

Last updated: Oct 21, 2021.

Most-cited

You can find a complete overview at Google Scholar.

  • EEG-based emotion recognition - The Influence of Visual and Auditory Stimuli. D Oude Bos. Capita Selecta (MSc course), University of Twente, 2006. [421] N.B. This was pre-graduate work.
  • Turning shortcomings into challenges: Brain-computer interfaces for games. A Nijholt, D Plass-Oude Bos, B Reuderink. Entertainment Computing 1 (2), 2009. [364]
  • Brain-computer interfacing and games. D Plass-Oude Bos, B Reuderink, B van de Laar, H Gürkök, C Mühl, M Poel, A Nijholt, D Heylen. Brain-Computer Interfaces, 2010. [174]
  • Experiencing BCI control in a popular computer game. B van de Laar, H Gürkök, D Plass-Oude Bos, M Poel, A Nijholt. Computational Intelligence and AI in Games, 2013. [112]
  • Human-computer interaction for BCI games: Usability and user experience. D Plass-Oude Bos, B Reuderink, B van de Laar, H Gürkök, C Mühl, M Poel, D Heylen, A Nijholt. Cyberworlds, 2010. [79] Citation numbers in July 2021 in square brackets.

Other

  • PhD Thesis: Making Brain-Computer Interfaces Better - Improving Usability Through Post-Processing